However, a build that can reliably knock enemies prone and grapple them in place is valuable boon. Grappling is an often overlooked part of D&D 5e combat. The Mobile feat is another way to achieve the same result but misses out on some D&D rogue mobility. If they can't close with the D&D barbarian, they must make much weaker attacks against other creatures. However, combining it with a Swashbuckler rogue's Cunning Action dash and ability to ignore Opportunity Attacks can leave enemies without a worthwhile target. This is an effective tanking ability that forces enemies to attack the barbarian. Benefits from a barbarian and rogue's other synergies.Turns a powerful tanking ability into a top-tier debuff.In addition, any other target gets Resistance to the damage. When an Ancestral Guardian strikes an enemy while Raging, at enemy gets disadvantage on attacks against any other creature. Instead, it motivates enemies to target the barbarian instead of allies. It doesn't supplement the barbarian's impressive durability like the Totem Warrior. D&D 5e's Ancestral Guardian is the barbarian's best tanking subclass in the game.
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